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The '''DNGr Sniper System''' (or '''DNGr ''Barracuda''''') is a next-generation "smart" sniper rifle firing a large-caliber high-velocity cartridge. The scope figures out all the variables (range, speed, windage, humidity, etc.) and projects where the target either is or will be. All the shooter has to do is aim it and fire. It has "smart" bullets, so it can fire at angles conventional sniper rifles couldn't. 
 
The '''DNGr Sniper System''' (or '''DNGr ''Barracuda''''') is a next-generation "smart" sniper rifle firing a large-caliber high-velocity cartridge. The scope figures out all the variables (range, speed, windage, humidity, etc.) and projects where the target either is or will be. All the shooter has to do is aim it and fire. It has "smart" bullets, so it can fire at angles conventional sniper rifles couldn't. 
   
To calculate a firing solution using the scope, hit the alternate fire button. The weapon has effectively unlimited ammo, as no magazine or spare ammo counter is displayed.
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To calculate a firing solution using the scope, hit the alternate fire button. The weapon has effectively unlimited ammo, as no magazine or spare ammo counter is displayed. The weapon is carried in the player's left hand when not in use, meaning he can only use a sidearm like the [[DNGr Pistol]] to defend himself.
   
 
It is used in the World War 2 mission (Poland, 1941) to snipe the prison guards while Matvey Petrovitch escapes. The player then has to set the weapon to self-destruct before exfiltrating to the telesync bubble.
 
It is used in the World War 2 mission (Poland, 1941) to snipe the prison guards while Matvey Petrovitch escapes. The player then has to set the weapon to self-destruct before exfiltrating to the telesync bubble.

Revision as of 15:30, 11 December 2013

The DNGr Sniper System (or DNGr Barracuda) is a next-generation "smart" sniper rifle firing a large-caliber high-velocity cartridge. The scope figures out all the variables (range, speed, windage, humidity, etc.) and projects where the target either is or will be. All the shooter has to do is aim it and fire. It has "smart" bullets, so it can fire at angles conventional sniper rifles couldn't. 

To calculate a firing solution using the scope, hit the alternate fire button. The weapon has effectively unlimited ammo, as no magazine or spare ammo counter is displayed. The weapon is carried in the player's left hand when not in use, meaning he can only use a sidearm like the DNGr Pistol to defend himself.

It is used in the World War 2 mission (Poland, 1941) to snipe the prison guards while Matvey Petrovitch escapes. The player then has to set the weapon to self-destruct before exfiltrating to the telesync bubble.